This is fascinating in its own right, and has a couple of interesting challenges - for instance, there was an Amsterdam appearing just next to Orc Town! "In sibling project Manyland, each area is infinite, and we also have open build areas. The areas can then be connected via scripted portals, and that could be anything, from being teleported after stepping on a certain ground, or touching a door, or eating a sandwich. An area can also be made public or private, among a few other settings. These areas can have different editing rights the creator can assign to friends. "It's a single shared world which is however split into individual areas. Is this a single shard world? If so, how many total users can it support? More about Anyland from Phillip below the break: Since launching over a week ago, he adds,the world has a few hundred early users. So Anyland is our indie project of love to give people tools and a universe which is enjoyable, open, inspiring, and unpredictable." Making 3D models with fluid hand tracking can be super intuitive, and virtual reality can be so incredibly immersive. At that point, we didn't know the wonderful virtual reality devices like the Vive would come along! Once we saw those headsets, and later hand motion controllers, we knew it would be perfect for it. "Manyland being a 2D sandbox universe, and Anyland being the 3D sibling. "Even before Manyland was released some years ago, we had the idea for Anyland," Philipp tells me. Created by indie developers Philipp Lenssen and Scott Lowe, it's a VR spinoff of their web-based Manyland, but the inspiration goes even farther back than that: AnyLand is a new VR-based virtual world for Vive, and more than any other world I've seen - even High Fidelity and certainly Sansar - it evokes Second Life in its very earliest incarnation over a decade ago, when the creative space was open and abundant, and we all built quirky things of wonder with prims (i.e.
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